S(3) is the PvP combat gate for Squadron pilots. Until now, your certs have been about setup and mechanics. S(3) is the first cert that asks you to fight.
The standard is specific: hold 450m engagement range without jousting, execute J-turns correctly, neutralize the pip, and read extensions. A kill is not a pass condition.
Member can hold 450m engagement range, neutralize the pip, identify extension attempts, and perform J-turns without jousting. In a squad battle they can correctly identify and call out rabbiting attempts.
Member demonstrates the minimum competency needed for a PvP group. Completing this cert means they can compete against roughly 80% of the Star Citizen player base.
Consistent 300–600m. No jousting. No running. Bubble maintained throughout.
Clean J-turn execution during repositioning. Correctly merging into engagements without jousting.
Can identify when an opponent is extending or rabbiting. Calls it out. That's what the evaluator wants to hear.
Both Utility Pilot and Fleet Pilot are required to unlock Squadron Pilot. Run them concurrently if possible.
Note: Getting a kill is NOT a pass condition. Poor aim does not mean failure. This cert tests discipline and awareness — not your killcount.
No formal single test. Skills must be demonstrated consistently — not just once.
OngoingLive fight with a Squad Leader or higher. Evaluator watches range, J-turns, pip neutralization, and extension reads.
1v1Candidate must verbally identify closing/extending/rabbiting/neutralizing in real-time.
CalloutsPass
Watch Out For
Practice staying in the 300–600m window in solo Arena Commander before your eval.
Not something to figure out during your eval. They must be automatic before you book.
If your opponent is pulling away and not shooting back, say it out loud. That's the skill being tested.