Close-quarters. Ship boarding. Ground operations.
The first ones in and the last ones out.
Marines are Rune Guard's ground combat force. Ship boarding, zone control, and PvP operations are their domain. Every Marine earns their place through a progressive certification system built around real combat metrics — kill ratios, headshot rates, and evaluated tactical execution.
From the 3:4 baseline of M(1) to the 5:2 elite threshold of Operator, every rank is earned through demonstrated performance — not time served.
Point & Security, Bound & Overwatch, flank tactics, trap tactics. Marines fight as a unit — individual skill earns you the cert, but team execution wins the fight.
Every Marine carries a tractor beam. Revives under fire, detox application, and combat medicine are part of the Marine ★ evaluation — not an optional add-on.
Squad Leaders must hold both Operator and the Supervisor cert from Logistics. Those calling shots have earned the right to do so.
Seven certifications from entry qualifier to Squad Leader. L(3) from the Logistics division is a hard gate before M(3) — all members must understand the org's economic backbone before reaching Tier 1 combat certs.
Click any cert to see the full evaluation — prerequisites, kill ratio requirements, pass/fail conditions, tips, and video resources.
Entry point for the Marine path. Hit a 3:4 kill ratio in Arena Commander. Evaluator observes fundamentals — show up and engage, this is not a filter cert.
View Cert →1:1 KR across three consecutive rounds. Gear check and survival mechanics — smart crouch, peek angles, crosshair at head height. Uniform required from here.
View Cert →3:2 KR + 30% headshot rate. Point & Security fireteam basics in AC. Confirmed in a live PU battle or scrimmage. L(3) is a hard prerequisite.
View Cert →Three-domain tactical evaluation: Medic (tractor beam + revives), CQB (corner slicing, peek advantage), Open Area (Bound & Overwatch, vehicle awareness). Full uniform required.
View Cert →2:1 KR + 30% headshots across multiple sessions. Flank tactics (pin-and-flank, forced reposition) and trap tactics (pull-and-pop, kill box, incap bait).
View Cert →The Marines' elite solo rank. 5:2 kill ratio sustained over time. Tournament-level tactics. Can be assigned and trusted as a one-person fireteam.
View Cert →Shot caller for PvP operations and event organizer. Requires Operator AND the Supervisor cert from Logistics — commanding officers understand the whole org.
View Cert →M(1)–M(3) are evaluated in Arena Commander standard FPS modes. No special gear needed for M(1) — show up and play.
From M(2) onward: Balor HCH helmet, ADP armor, Morozov-CH backpack. Wearing the uniform in-verse is required for the Marine ★ evaluation.
Required before M(3). The Logistics foundation cert — every Marine must complete it before reaching Tier 1. No exceptions across any division.
M(1) is the entry point. It's designed to be approachable — 3:4 kill ratio, guided practice, evaluator observation. We're looking for engagement and baseline mechanics, not perfection.