Rune Guard Division
Ground Combat  ·  FPS Operations  ·  Tactical PvP ᛗ   ᚨ   ᚱ   ᛁ   ᚾ   ᛖ   ᛊ

MARINES
DIVISION

Close-quarters. Ship boarding. Ground operations.
The first ones in and the last ones out.

7
Certifications
From entry qualifier to Squad Leader
5:2
Operator KR Requirement
The highest individual kill ratio gate in the org
L(3)
Universal Gate
Required for all members before M(3)
6mo
Recertification Cycle
All certs retested every 6 months
Division Identity

The First Ones In.

Marines are Rune Guard's ground combat force. Ship boarding, zone control, and PvP operations are their domain. Every Marine earns their place through a progressive certification system built around real combat metrics — kill ratios, headshot rates, and evaluated tactical execution.

FPS Combat Specialists

From the 3:4 baseline of M(1) to the 5:2 elite threshold of Operator, every rank is earned through demonstrated performance — not time served.

Fireteam Tactics

Point & Security, Bound & Overwatch, flank tactics, trap tactics. Marines fight as a unit — individual skill earns you the cert, but team execution wins the fight.

Combat Medic Integration

Every Marine carries a tractor beam. Revives under fire, detox application, and combat medicine are part of the Marine ★ evaluation — not an optional add-on.

Leadership Through Competence

Squad Leaders must hold both Operator and the Supervisor cert from Logistics. Those calling shots have earned the right to do so.

Certification Path

The Marine Progression.

Seven certifications from entry qualifier to Squad Leader. L(3) from the Logistics division is a hard gate before M(3) — all members must understand the org's economic backbone before reaching Tier 1 combat certs.

All Certifications

Every Cert, At A Glance.

Click any cert to see the full evaluation — prerequisites, kill ratio requirements, pass/fail conditions, tips, and video resources.

Qualifier · Entry

M(1) Qualifier

Entry point for the Marine path. Hit a 3:4 kill ratio in Arena Commander. Evaluator observes fundamentals — show up and engage, this is not a filter cert.

3:4 KR30–45 minAC
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Qualifier

M(2) Qualifier

1:1 KR across three consecutive rounds. Gear check and survival mechanics — smart crouch, peek angles, crosshair at head height. Uniform required from here.

1:1 KRGear Check3 Rounds
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Qualifier · L(3) Gate

M(3) Qualifier

3:2 KR + 30% headshot rate. Point & Security fireteam basics in AC. Confirmed in a live PU battle or scrimmage. L(3) is a hard prerequisite.

3:2 KR30% HeadshotsL(3) Required
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Tier 1

Marine ★

Three-domain tactical evaluation: Medic (tractor beam + revives), CQB (corner slicing, peek advantage), Open Area (Bound & Overwatch, vehicle awareness). Full uniform required.

3 DomainsFull Uniform45 min
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Tier 1

Marine ★★

2:1 KR + 30% headshots across multiple sessions. Flank tactics (pin-and-flank, forced reposition) and trap tactics (pull-and-pop, kill box, incap bait).

2:1 KRFlank + TrapMulti-Session
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Tier 2 · Non-Leadership

Operator

The Marines' elite solo rank. 5:2 kill ratio sustained over time. Tournament-level tactics. Can be assigned and trusted as a one-person fireteam.

5:2 KRTournament Tactics★ Elite
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Tier 2 · Leadership

Squad Leader

Shot caller for PvP operations and event organizer. Requires Operator AND the Supervisor cert from Logistics — commanding officers understand the whole org.

Operator ReqSupervisor ReqShot Caller
View Cert →
Before You Start

What You Need.

Arena Commander Access

M(1)–M(3) are evaluated in Arena Commander standard FPS modes. No special gear needed for M(1) — show up and play.

Marine Uniform (M2+)

From M(2) onward: Balor HCH helmet, ADP armor, Morozov-CH backpack. Wearing the uniform in-verse is required for the Marine ★ evaluation.

L(3) License

Required before M(3). The Logistics foundation cert — every Marine must complete it before reaching Tier 1. No exceptions across any division.

Ready To Start?

M(1) is the entry point. It's designed to be approachable — 3:4 kill ratio, guided practice, evaluator observation. We're looking for engagement and baseline mechanics, not perfection.

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