Marine 1 Star is where we start moving into tactics. This is where you start learning to be an asset to the team — not just a good individual fighter. This cert establishes your individual tactical foundation, the skills you'll use in every combat engagement for the rest of your time in the org.
It's split into three tactical domains: medic (keeping teammates alive), CQB (close-quarters fighting), and open-area (outdoor and vehicle combat).
The member should be able to operate without direction using medic tactics, CQB tactics, and open-area tactics. Note: this is not mil-sim. Real-world tactics do not apply here.
Member is more of an asset to the org. They know the tactics and can anticipate using them without being directed to.
Tractor beam in combat, successful combat revive, toxicity management (detox application). You know the basics from L(1) — now apply them under fire.
Corner slicing, Point & Security, peak advantage usage, CQB meta gear. Evaluator watches for positional discipline throughout.
Bound and overwatch, vehicle/ship defense awareness, long-range meta application. Standing still in the open is an instant fail.
Marine ★★ raises the bar to 2:1 KR with 30% headshots and introduces flank and trap team tactics requiring a partner.
Required Equipment: Full Marine uniform (Balor HCH helmet, ADP armor, Morozov-CH backpack). Tractor beam equipped for medic domain. CQB meta loadout for CQB domain.
Live combat scenario. Tractor beam in combat, successful combat revive, detox application all observed.
MedicCorner slicing, Point & Security, peak advantage usage. Full Marine uniform required. CQB meta loadout.
CQBBound and overwatch, vehicle/ship defense, long-range meta. Always moving or covering — never static in open terrain.
Open AreaPass
Watch Out For
Most members forget it entirely under pressure. Run tractor beam drills specifically.
Use the peak and retreat cycle. Trading from an equal position is a failure indicator.
Standing still in the open during your eval is an instant fail. No exceptions.