S(2) extends your flight skills from small fighters to large multicrew vessels — frigates, dropships, and capital ships. As a Squadron member you will regularly operate in mixed fleets where large ship handling is essential.
Nothing is more demoralizing than crashing a ship full of people. This cert ensures you can be trusted to fly passengers without ruining a night of gaming.
The member can fly passengers, operate a large ship in decoupled mode, and handle simulated emergency scenarios.
Member can control a large ship decoupled through an obstacle course, has passed multicrew training, and has demonstrated emergency handling.
Controlled decoupled flight in a Vanguard or Asgard. Proves you can handle a big ship before you're trusted with passengers.
Passenger transport under fire, emergency maneuvering, and potential crash/recovery scenarios.
At least one emergency scenario per evaluation. Stay calm, communicate your state, prioritize crew survival.
S(3) also requires L(3) from Logistics. Start L(3) now — don't wait until S(2) is done or you'll stall your progression.
Decoupled flight in Vanguard or Asgard. Controlled, smooth, no incidents.
DecoupledPassenger transport under fire and emergency maneuvering. Evaluator assigns pass/fail.
CrewMinimum one emergency scenario. Crew safety is prioritized over ship survival.
EmergencyPass
Watch Out For
Get practice time in a Constellation or similar before your eval. Do not arrive cold.
Call your state, tell your crew what's happening, then fly. Silence is the main failure mode.
S(3) needs both S(2) and L(3). If you wait until S(2) is done before starting L(3), you're adding weeks of delay.