M(2) is where the real evaluation begins. At this level we expect a member to be mechanically capable of participating in PvP engagements without putting the team at a disadvantage.
Kill ratio alone isn't enough — we want to see that you understand why you're dying and that you're correcting it.
The member should hold their own in a fight and demonstrate survivability fundamentals, gear basics, and basic team awareness.
Member maintains 1:1 kill ratio, uses correct gear, demonstrates smart crouch, proper peek mechanics, and crosshair placement at head height. Evaluator should see the player prioritizing survivability.
Combined over three consecutive rounds in Arena Commander. Consistency across rounds — not just one good game.
Smart crouch, correct peek angles, crosshair at head height, situational awareness. Evaluator observes all four.
Current meta build confirmed. Marine uniform worn in-verse. Non-meta gear only for casual outings.
M(3) requires L(3) from Logistics — start that now if you haven't. It also adds fireteam basics and a 3:2 KR requirement.
1:1 or better combined across three consecutive Arena Commander rounds.
MetricEvaluator checks: keybind fluency, smart crouch, correct peek angles, crosshair placement, situational awareness.
SurvivalCurrent meta build confirmed. Marine uniform worn. Wrong gear or missing uniform is a fail condition.
GearPass
Watch Out For
Staying alive is half the fight. Meds are not optional at M(2).
Practice it constantly — it's what evaluators look at most at this level.
Ask in Discord before the eval if you're unsure what to bring. Gear check is a hard requirement.