Marines Division
Marines Division  ·  Fireteam Gate ᛗ   ᚨ   ᚱ   ᛁ   ᚾ   ᛖ   ᛊ

M(3)
QUALIFIER

3:2 Kill Ratio  ·  30% Headshots  ·  Point & Security  ·  B&O Basics
PrerequisitesM(1) and M(2) Qualifiers completed. L(3) License completed.
Duration45 min (AC rounds + PU/scrimmage)
UnlocksMarine ★ & Marine ★★ (Tier 1)
TypeKR + Headshot Rate + Fireteam Basics
RecertEvery 6 months
Marines Division  ·  Qualifier · Fireteam Basics

This Is The
Rune Guard Way.

M(3) is the final license before Tier 1 cert work begins. At this point we expect members to understand why tactics matter — not just how to shoot, but where to be, when to move, and how to stay alive as part of a two-person team.

Passing M(3) means you can play the Rune Guard way. You have a basic understanding of our proven strategy for getting wins.

M(3) Qualifier
Qualifier · Fireteam Basics
Badge coming soon
Artwork — Coming Soon
Certification Goal

Introduction to Marine Tactics & Fireteam Basics.

The member should understand and demonstrate basic tactical concepts, achieve a 3:2 kill ratio, and have meaningful headshot percentage.

Expected Outcome

Passing Members Can…

Member can operate as a basic fireteam member in either point or security role — sticking with their partner, entering B&O positions, demonstrating 30% headshot rate and 3:2 kill ratio.

Three Things To Know

3:2 KR + 30% Headshots

Both metrics required. Evaluated in Arena Commander across multiple rounds, then confirmed in a live PU or scrimmage.

Point & Security

Know both roles. Stick with your partner. Correct two-person entry is the primary fireteam skill evaluated.

Bound & Overwatch

B&O basics in open terrain. Always moving or covering — never stationary in the open.

What Passing Unlocks
Next Step

Marine ★

Marine ★ introduces three tactical domains: medic, CQB, and open-area. Review the full Marine Tactics Guide before booking.

Key Numbers

Arena Commander + Live PU Evaluation

3:2
Min Kill Ratio
30%
Headshot Rate
2
Test Environments
Evaluation Structure

What Happens In The Session

Arena Commander — Kill Ratio

Three consecutive rounds. 3:2 or better KR and 30% headshot rate required.

AC

Fireteam Basics — Arena Commander

2-man evaluation with evaluator as partner. Point & Security and B&O mechanics observed.

Fireteam

Live PU / Battle Scrimmage

All skills demonstrated in a live situation — PU PvP zone or a battle scrimmage.

Live
Pass & Fail

What Gets You Through

Pass

  • 3:2 KR across the full evaluation
  • 30% headshot rate met
  • Fireteam basics (Point & Security, B&O) demonstrated correctly in live situation

Watch Out For

  • KR below 3:2
  • Headshot rate below 30%
  • Consistently fails to demonstrate a complete understanding of Marine tactics
Preparation

Before You Book The Eval

01
Read the Marine Tactics Guide before booking

Everything in the guide is fair game in the evaluation. Know it before you arrive.

02
Headshots are a discipline — crosshair at head height always

This is the single most impactful habit to build before your eval.

03
Point & Security requires pre-call communication

Call your role before you enter. The evaluator is listening for comms as much as watching mechanics.

Video Resources

Watch Before Your Evaluation

Point & Security Tactics — Coming Soon
pointsecurity.mp4 — to be uploaded by leadership
Marine Tactics Guide — Coming Soon
Reference /member/guides/marine-tactics.html
ᛊ   ᛏ   ᛒ   ᛖ   ᛗ   ᛚ