FPS combat in Arena Commander and the Persistent Universe. Ship boarding operations, zone control, and fireteam-based engagements. Marines are the org's ground force.
Kill ratio evaluations. Each certification raises the bar — from 3:4 at entry level up to 5:2 for the Operator cert. Rank in Marines is purely performance-based.
New members who want to dominate FPS. If your goal is to be the org's best soldier and you're willing to grind kill ratio evaluations, this is your division.
Dogfighting and fleet combat in Arena Commander and the Persistent Universe. Squadron pilots handle bomber runs, escort missions, and coordinated fleet engagements.
Ace Pilots can track confirmed kills in tournament and org play on the ACE Board. It's the org's prestige system for elite pilots — accessible after earning the Ace Pilot cert.
New members who want to master space combat. S(1) starts with keybinds and fundamentals before any PvP — if you want to build the right habits from day one, this is the right path.
Mining operations with Mole and Prospector fleets. Salvage contracts with Vulture and Reclaimer crews. All income tracked through Regolith. Logistics runs the org's economy.
Logistics members learn Regolith — the org's resource and DKP tracking tool. Supervisors manage event organization and DKP allocation for the whole org.
New members who prefer PvE gameplay loops. If you want to run operations, manage resources, and build the org's foundation rather than fight, this is your division.
Cross-Division Note
The Supervisor cert is required for Marine Squad Leader and Squadron Leader. Logistics leadership directly enables combat leadership advancement.
| Marines | Squadron | Logistics | |
|---|---|---|---|
| Gameplay | FPS PvP | Space PvP | PvE Operations |
| Entry Cert | M(1) — 3:4 KR | S(1) — Keybinds + race | L(1) (everyone starts here) |
| Primary Loop | Arena Commander FPS, boarding | Dogfighting, fleet ops | Mining, salvage, Regolith |
| Total Certs to Enlisted | L1 · L2 · M1 · M2 | L1 · L2 · S1 · S2 | L1 · L2 · L3 |
| L(3) Required | Yes — before M(3) | Yes — before S(3) | Yes — core path |
| Ship Needed | No (FPS) | Light fighter | Org ships available |
| ACE Program | No | Yes | No |
| Can Dual-Path | Yes | Yes | Yes |
Start with your New Member Checklist, then dive into L(1). Every path begins the same way.